Assets - Commend Me!

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3D Vehicle
3D Vehicle
sandyquach
sandyquach

10 months ago· 4 likes

Concept art done by Morten Skaalvik and modeled by me
Crystal Clusters
Crystal Clusters
LaurieAnnis
LaurieAnnis

11 months ago· 5 likes

Low poly clusters of rainbow crystals. Preview in 3D viewer here: https://skfb.ly/6wUVv
Comments disabled by artist.
Old Western Windpump
Old Western Windpump
GBshooter
GBshooter

Edited 5 months ago· 1 like

Environment asset made for upcoming title: The Western Frontier by Astroid Arts. To make the asset simple for environment use It seemed too complex to make numerous idle variations. Instead, I choose to animate the fan itself and at certain times during the animation, I notify the script for the windpump to randomly rotate the top of the tower within an angled range. This gives it lots of random variation with the use of only one looping animation for the fan blade. https://www.artstation.com/artwork/bEZOo
Rickshaw Ramp
Rickshaw Ramp
DanFadness
DanFadness

5 months ago· 2 likes

Part of my Seaside Punks ramp series :)
Ornate Mirror
Ornate Mirror
LaurieAnnis
LaurieAnnis

11 months ago· 4 likes

Medium poly count, ornate oval mirror game asset. Preview in 3D here: https://skfb.ly/6wtv6
Comments disabled by artist.
Gates - Deep Dragon
Gates - Deep Dragon
GBshooter
GBshooter

5 months ago· 1 like

Gates Underwater Camera Housing. The Deep Dragon. This is a case to take a camera deep underwater. The camera is housed inside behind the front dome. This model featured lots of smaller details and represented a hard surface model very well. Some of the most challenging aspects were getting its legs correct with all the holes in them. I even resorted to trying a recently learned software at the time Fusion360 to attempt them. In the end, I went back to splines the accomplish the shape that was needed. https://www.artstation.com/artwork/JbRQA
It's a tire. It's round. It's big.
It's a tire. It's round. It's big.
Makit3d
Makit3d

10 months ago· 1 like

Needed a large off-road tire for a project. Did some research and this monster looked quite imposing. After a few failed attempts I finally managed to build it. This was a quick render with no materials or unwrapping. Made in 3ds Max
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