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Zoid Lightning Saix Comic Style Render
Zoid Lightning Saix Comic Style Render
3dasp
3dasp

1 year ago· 7 likes

I created this model of the Zoids Lightning Saix entirely in Zbrush, using mainly Zmodeler and live boolean. The image was rendered in Zbrush using techniques from Pablo Munoz Gomez's guide to Zbrush comic style renders. Concept created by Mitsutoshi Tokuyama
Azoruk

Azoruk 1 year ago

how long did this take @3dasp ?

0 likes

Crystal Clusters
Crystal Clusters
LaurieAnnis
LaurieAnnis

1 year ago· 5 likes

Low poly clusters of rainbow crystals. Preview in 3D viewer here: https://skfb.ly/6wUVv
Comments disabled by artist.
Pay Phone
Pay Phone
RyanL
RyanL

7 months ago· 5 likes

UDIM textured pay phone using 4 4k texture spaces. Modeled in Maya, textured and rendered in Substance Painter
3D Violin
3D Violin
Sketchy-Linez
Sketchy-Linez

11 months ago· 5 likes

This was a personal project I worked on back when I was in school, I re-rendered it and now it looks more realistic than before! I used Maya for the model and Photoshop for composition.
Stylized Fantasy Book
Stylized Fantasy Book
cferguson2413
cferguson2413

8 months ago· 5 likes

A project I worked on for my class at FIEA. Most of my work is between realistic and stylized so I wanted to experiment more with a stylized, hand painted textures.
Nintendo 3DS
Nintendo 3DS
Dillan
Dillan

6 months ago· 5 likes

A render of my 3DS playing one of my favorite games, smash bros.
Olsmad

Olsmad 6 months ago

Great attention to detail, especially on the rubber edging around the screen, it never doesn't have dust on it

1 likes

The Stinger
The Stinger
ZakariaBibi
ZakariaBibi

1 year ago· 5 likes

My most complex hard surface model yet! Took me 2 weeks of every day 5+ hour work! But here we are and I'm very excited to share this, it all started when I was scrolling through artstation for a cool idea and found hoverbike concepts by https://www.artstation.com/tanbenjamin, I really liked the first one and went for it! It was pretty time consuming but I think it was worth it, I still need to UV and texture everything but that's a task for another day.
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